2022
DOI: 10.7759/cureus.22822
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Gamification for the Win in Internal Medicine Residency: A Longitudinal, Innovative, Team-Based, Gamified Approach to Internal Medicine Board-Review

Abstract: Background: Game-based learning is an engaging and effective educational strategy in medical education. The Internal Medicine resident board review at our institution was considered dull and poorly attended by trainees. We hypothesized that a gamified, longitudinal, team-based approach to board review would rejuvenate board review and improve learner perception of quality and attendance.Methods: We sought to improve the resident perception of and participation in board review through an innovative longitudinal… Show more

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Cited by 6 publications
(2 citation statements)
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References 26 publications
(47 reference statements)
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“…As scavenger hunt originates from a child game, it carries game elements such as rewards, scoring, competition, time limit, set of objectives. Scavenger hunt has been used in various fields of education for purposes such as an orientation activity for freshmen (Lu et al, 2015), improving intercultural communication (Santoso, 2020), teaching academic writing (Lin et al, 2021), a word study activity (Chen & Greenwood, 2021), enhancing confidence and networking (Mazzoli, Moffit, & Mansell, 2021), second language teacher training (Zhang, 2020), and improving learner engagement (Dakroub et al, 2022).…”
Section: Gamificationmentioning
confidence: 99%
“…As scavenger hunt originates from a child game, it carries game elements such as rewards, scoring, competition, time limit, set of objectives. Scavenger hunt has been used in various fields of education for purposes such as an orientation activity for freshmen (Lu et al, 2015), improving intercultural communication (Santoso, 2020), teaching academic writing (Lin et al, 2021), a word study activity (Chen & Greenwood, 2021), enhancing confidence and networking (Mazzoli, Moffit, & Mansell, 2021), second language teacher training (Zhang, 2020), and improving learner engagement (Dakroub et al, 2022).…”
Section: Gamificationmentioning
confidence: 99%
“…A nivel educativo la TF ha alcanzado un gran desarrollo, habiendo demostrado su utilidad tanto para la enseñanza de personal sanitario, como de pacientes o cuidadores. La "gamificación" es una nueva modalidad de TF y tiene como objetivo aplicar la mecánica del juego con el fin de generar beneficios cognitivos y de motivación [35,36].…”
Section: Teleformaciónunclassified