2015
DOI: 10.1016/j.biopsycho.2015.10.003
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Psychophysiological effects of an iTBS modulated virtual reality challenge including participants with spider phobia

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Cited by 50 publications
(96 citation statements)
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“…Two studies used single‐session paradigms with a translational (not therapeutic) aim that are informative in the context of this review. These studies evaluated rTMS or excitatory intermittent theta burst stimulation (iTBS) as a treatment for SP (Herrmann & Ebmeier, ; Notzon et al, ). Notzon et al () evaluated the effects of one iTBS session on virtual reality‐provoked anxiety in 41 patients with spider phobia and 42 healthy controls randomized to active or sham iTBS; however, they measured the fear of spiders (SPQ), anxiety (ASI), and disgust sensitivity (DS) using questionnaires.…”
Section: Resultsmentioning
confidence: 99%
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“…Two studies used single‐session paradigms with a translational (not therapeutic) aim that are informative in the context of this review. These studies evaluated rTMS or excitatory intermittent theta burst stimulation (iTBS) as a treatment for SP (Herrmann & Ebmeier, ; Notzon et al, ). Notzon et al () evaluated the effects of one iTBS session on virtual reality‐provoked anxiety in 41 patients with spider phobia and 42 healthy controls randomized to active or sham iTBS; however, they measured the fear of spiders (SPQ), anxiety (ASI), and disgust sensitivity (DS) using questionnaires.…”
Section: Resultsmentioning
confidence: 99%
“…These studies evaluated rTMS or excitatory intermittent theta burst stimulation (iTBS) as a treatment for SP (Herrmann & Ebmeier, ; Notzon et al, ). Notzon et al () evaluated the effects of one iTBS session on virtual reality‐provoked anxiety in 41 patients with spider phobia and 42 healthy controls randomized to active or sham iTBS; however, they measured the fear of spiders (SPQ), anxiety (ASI), and disgust sensitivity (DS) using questionnaires. They stimulated the lDLPFC using 600 pulses and the traditional iTBS protocol (50 Hz triplets every 200 ms for 2 s on and an intertrain interval of 8 s) with a pulse intensity of 80% of the resting motor threshold (RMT).…”
Section: Resultsmentioning
confidence: 99%
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“…To mention but a few examples beyond the gaming scene, VR is now widely used in medical applications for physical rehabilitation (Paolini et al, 2013;Baldominos, Saez & Del Pozo, 2015;Draganov & Boumbarov, 2015;Morel et al, 2015;Donati et al, 2016;Shokur et al, 2016), exposure therapy for phobias and post-traumatic stress (Notzon et al, 2015;Cuperus et al, 2016), treatment for addiction (Park et al, 2016) and even autism (Didehbani et al, 2016). Other fields such as architecture and urban planning (Portman, Natapov & Fisher-Gewirtzman, 2015;Luigi et al, 2015) and education (Abulrub, Attridge & Williams, 2011) also benefit from the technology.…”
Section: Introductionmentioning
confidence: 99%