Human observers often experience strongly negative impressions of human-like objects falling within a particular range of visual similarity to real humans (the "uncanny valley" phenomenon). We hypothesized that negative impressions in the uncanny valley phenomenon are related to a difficulty in object categorization. We produced stimulus images by morphing two of each of real, stuffed, and cartoon human face images (Experiment 1). Observers were asked to categorize each of these images as either category and evaluated the likability of the image. The results revealed that the longest latency, the highest ambiguity in categorization, and the lowest likability score co-occurred at consistent morphing percentages. Similar results were obtained even when we employed stimulus images that were created by morphing two of each of real, stuffed, and cartoon dog images (Experiment 2). However, the effect of categorization difficulty on evaluation was weak when two real human faces were morphed (Experiment 3). These results suggest that the difficulty in categorizing an object as either of two dissimilar categories is linked to negative evaluation regardless of whether the object is human-related or not.
Changing collective behaviour and supporting non-pharmaceutical interventions is an important component in mitigating virus transmission during a pandemic. In a large international collaboration (Study 1, N = 49,968 across 67 countries), we investigated self-reported factors associated with public health behaviours (e.g., spatial distancing and stricter hygiene) and endorsed public policy interventions (e.g., closing bars and restaurants) during the early stage of the COVID-19 pandemic (April-May 2020). Respondents who reported identifying more strongly with their nation consistently reported greater engagement in public health behaviours and support for public health policies. Results were similar for representative and non-representative national samples. Study 2 (N = 42 countries) conceptually replicated the central finding using aggregate indices of national identity (obtained using the World Values Survey) and a measure of actual behaviour change during the pandemic (obtained from Google mobility reports). Higher levels of national identification prior to the pandemic predicted lower mobility during the early stage of the pandemic (r = −0.40). We discuss the potential implications of links between national identity, leadership, and public health for managing COVID-19 and future pandemics.
This N = 173,426 social science dataset was collected through the collaborative COVIDiSTRESS Global Survey – an open science effort to improve understanding of the human experiences of the 2020 COVID-19 pandemic between 30th March and 30th May, 2020. The dataset allows a cross-cultural study of psychological and behavioural responses to the Coronavirus pandemic and associated government measures like cancellation of public functions and stay at home orders implemented in many countries. The dataset contains demographic background variables as well as measures of Asian Disease Problem, perceived stress (PSS-10), availability of social provisions (SPS-10), trust in various authorities, trust in governmental measures to contain the virus (OECD trust), personality traits (BFF-15), information behaviours, agreement with the level of government intervention, and compliance with preventive measures, along with a rich pool of exploratory variables and written experiences. A global consortium from 39 countries and regions worked together to build and translate a survey with variables of shared interests, and recruited participants in 47 languages and dialects. Raw plus cleaned data and dynamic visualizations are available.
Upward and downward motor actions influence subsequent and ongoing emotional processing in accordance with a space-valence metaphor: positive is up/negative is down. In this study, we examined whether upward and downward motor actions could also affect previous emotional processing. Participants were shown an emotional image on a touch screen. After the image disappeared, they were required to drag a centrally located dot towards a cued area, which was either in the upper or lower portion of the screen. They were then asked to rate the emotional valence of the image using a 7-point scale. We found that the emotional valence of the image was more positive when the cued area was located in the upper portion of the screen. However, this was the case only when the dragging action was required immediately after the image had disappeared. Our findings suggest that when somatic information that is metaphorically associated with an emotion is linked temporally with a visual event, retrospective emotional integration between the visual and somatic events occurs.
When two targets (T1 and T2) are inserted in a rapid stream of visual distractors (RSVP), detection/ identification accuracy of T2 is impaired at intertarget lags shorter than about 500 msec. This phenomenon, the attentional blink (AB), has been regarded as a hallmark of the inability of the visual system to process multiple items. Yet, paradoxically, the AB is much reduced when T2 is presented directly after T1 (known as lag-1 sparing). Because lag-1 sparing is said to depend on observers' spatial attention being set to process the first target, we predicted that if observers are set to monitor two RSVP streams, they could process more than two items; that is, two instances of lag-1 sparing would be obtained concurrently. The results of three experiments indicated that this was the case. When observers searched for two targets in each of two synchronized RSVP streams, lag-1 sparing occurred concurrently in both streams. These results suggest that the visual system can handle up to four items at one moment under RSVP circumstances.
Humans can easily discriminate a randomly spaced from a regularly spaced visual pattern. Here, we demonstrate that observers can adapt to pattern randomness. Following their adaption to prolonged exposure to two-dimensional patterns with varying levels of physical randomness, observers judged the randomness of the pattern. Perceived randomness decreased (increased) following adaptation to high (low) physical randomness (Experiment 1). Adaptation to 22.5°-rotated adaptor stimuli did not cause a randomness aftereffect (Experiment 2), suggesting that positional variation is unlikely to be responsible for the pattern randomness perception. Moreover, the aftereffect was not selective to contrast polarity (Experiment 3) and was not affected by spatial jitter (Experiment 4). Last, the aftereffect was not affected by adaptor configuration (Experiment 5). Our data were consistent with a model assuming filter-rectify-filter processing for orientation inputs. Thus, we infer that neural processing for orientation grouping/segregation underlies the perception of pattern randomness.
Clusters of holes, such as those in a lotus seedpod, induce trypophobic discomfort. Previous research has demonstrated that high-contrast energy at midrange spatial frequencies in images causes trypophobic discomfort. The present study examined the effects on discomfort of eliminating various spatial frequency components from the images to reveal how each spatial frequency contributes to the discomfort. Experiment 1 showed that eliminating midrange spatial frequencies did not affect trypophobic discomfort, while Experiment 2 revealed that images of holes that consisted of only high-spatial frequencies evoked less discomfort than other images and that images containing only low or midrange spatial frequencies induced as much trypophobic discomfort as did the original images. Finally, Experiment 3 found that participants with a high level of the trypophobic trait experienced stronger discomfort from the original images and the images containing only low or midrange spatial frequencies than participants with a low level of the trypophobic trait. Our findings thus suggest that trypophobic discomfort can be induced by middle and low spatial frequencies.
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